|
In November 2004 club members John Orange, Rob Cowan, Clive Dudley and
Dave Putt attended this excellent themed DBM Doubles competition in
Pevensey. This is always a good weekend, although it is a long way
away from Plymouth!
This year, the theme was Mitteleuropa and all armies had to be ones
which fought in Germany (fairly broadly defined). David and Rob took
Later Hungarian, whilst Clive and John took Alan. There were plenty
of warbands and knights about, leading to a lot of short, very violent
games.
David and Rob did very well, finishing second on 34 points, only
3% behind the winners on count-back. Clive and John scored a team
best of 25, finishing 6th.
Here are a few pictures of Clive and John's games, taken by Clive Dudley. Unfortunately,
David and Rob's Top Table performance meant that they were in a different
building for most of the weekend, so there aren't any pictures of their
games!
The pictures here are thumbnails: click on them to see a larger
picture
|
| Game one was Clive and John's first game with
the Alans - literally! Circumstances had conspired to prevent them
getting any practice games before the competition. Their
opponents were Lee Sanders and John Hogan with Sciri,
who went on to win the competition on 34 points. Needless to
say, they started out with a nice 10-0 win against John and
Clive.
There was not a lot of terrain: a river about two feet in on the Alan
right, and a few gentle hills. The Alans deployed with a large foot
command on the right, knights slightly refused in the centre, and two
light horse commands on the left.
|
 |
|
|
| The Sciri deployed with knights centre and left,
a Hun ally on the right, and a Dacian (?) ally in the rear. The
Dacian ally started the game unreliable, so the Alan light horse mobbed
the Huns in an effort to break them, and hence induce the Dacians to
change sides. Unfortunately, this backfired badly when the Huns
broke one of the Alan light horse commands, which made the Dacians
reliable.... |
 |
|
|
Here is a shot near the end of the battle, with
the Sciri knights pushing into the mass of Alan lancers. This
accelerated the losses in the command, since second-rank elements were
often swept away by the destruction of front-rank elements. The
large foot command was mostly holding its own, but had mounting
casualties, and eventually gave way: coupled with the broken light horse
and the losses from the knights, this was enough to break the
army.
At the end, the Sciri's Hun allies and left flank knights were both close
to demoralisation, so the result was closer than the final score would
indicate. |
 |
|
|
Game two was against Alan Waller and
Competition Organiser Eric Cruttenden with Hunnic.
Terrain was minimal: a few gentle hills scattered around the field.
The Huns deployed warbands in the centre, with bows and knights outside of
them, and a large light horse command in the rear on a hill.
The Alan deployment was a mirror-image of the previous game: Foot on the
left, knights in the centre, and two light horse commands on the
right. |
 |
|
|
The Alan knights and light horse move forward,
to assault and skirmish with the Hunnic line, respectively.
The Alan knight command, led by their C-in-C, was plagued by poor movement
dice throughout the weekend: their first movement roll was 1 in
three out of four games.
|
 |
|
|
| Late on in the game: the Hunnic right flank
knights are struggling against superior numbers of Alan knights, who are
just about to charge their supporting archers. Rain had just
started, so the archers were disadvantaged, but John forgot to count
it! The archers still died, breaking the command: shortly
afterwards, the central Hunnic warbands were struck in the flank by Alan
lancers, and the resultant losses demoralised the army: 10-0 to the
Alans.
Alan and Eric went on to finish 34th, on 10 points |
 |
|
|
Day two, and game three versus John Holkham and
Jim
Nicholls with Dacian.
The terrain included a steep hill on the halfway line of the central
sector, woods on the Dacian left, and marshes on the Alan left. This
left both sides with only limited places to deploy their
knights.
John and Jim's response to this was to deploy them in a
single rank across the front of their infantry...
|
 |
|
|
...whilst Clive and John put theirs in a big
block on the opposite side of the steep hill in the centre (just visible
in the upper right of this picture). John and
Jim were a bit dismayed to discover that the Alan infantry were deployed
opposite their knights, ready to jump them if they tried to cross the marsh.
Worse, the knights were blocking the warband's path to the Alan
infantry.
The Alans sent forward skirmishers to generally hold things up and get in
the way of the warband and knights whilst they redeployed their own
knights...
|
 |
|
|
...who promptly got in a mess, largely because
of their inability to roll decent movement dice! Eventually,
John gave up trying to control them, and let them find their own targets,
which proved much more successful.
Towards the end, the Dacians had two commands hovering on the edge of
demoralisation but the Alans couldn't manage to kill anyone in the right
commands. The Dacian allied knights spent four turns only one
element away from breaking, and had four elements in trouble on the final
move: miraculously, they all survived, for a final score of
5-5.
John and Jim finished 9th, with 24
points.
|

|
|
|
Game four, versus Barry & Derek Harman,
with Alamanni.
The terrain fell well for the Alamanni, with a river, plus several hills
just where they would be most useful for a strong defensive
deployment.
The Alamanni deployed four deep superior warband in the centre, massed
archers on the hill, and an Alan ally against the river, formed in column
ready to storm down that flank.
|
 |
|
|
The Alans lined up their knights to take it on,
in a solid mass with light horse commands at either end, with the foot
anchoring the line on a shallow hill on the right.
The left flank light horse rushed up to the Alamanni's Alan ally, and
caused a traffic jam by getting in the way of a column of light horse
trying to cross the river. The allies then complicated the situation
by rolling one for movement, resulting in the uncontrollable column
of knights bursting through their own light horse and the neighbouring
infantry in their effort to get at John and Clive's light horse.
Then they rolled one for the combat...
A few turns later, Clive's seven element light horse command had
demoralised the much larger allied command, for the loss of one of its own
elements!
|
 |
|
|
This is a picture from near the end. The
Alan lancers have crashed into the warband and archers, and are taking
losses, especially from the archers. However, the warband are also
taking losses - four at a time.
Very few commands can withstand this for long, and one of the warband
commands broke: shortly afterward, the accumulation of casualties on the remaining
commands brought the total to the half-way mark, and the army
collapsed. 10-0 to the Alans.
Barry & Derek finished 27th, with 15 points.
|
 |
|
|
This was another really good Anderida weekend,
with all games pleasant and enjoyable.
Next year's theme is 1005 AD: any army from any book, provided it is dated
1005 AD.
Clive and John are considering taking the Alans again...
|
|
|
|
|
|
|
|
|
|
|
This page was last updated on 12 January 2005
|