Anderida 2004

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In November 2004 club members John Orange, Rob Cowan, Clive Dudley and Dave Putt attended this excellent themed DBM Doubles competition in Pevensey.  This is always a good weekend, although it is a long way away from Plymouth!  
This year, the theme was Mitteleuropa and all armies had to be ones which fought in Germany (fairly broadly defined).  David and Rob took Later Hungarian, whilst Clive and John took Alan.  There were plenty of warbands and knights about, leading to a lot of short, very violent games.

David and Rob did very well, finishing second on 34 points, only 3% behind the winners on count-back.  Clive and John scored a team best of 25, finishing 6th.  

Here are a few pictures of Clive and John's games, taken by Clive Dudley.  Unfortunately, David and Rob's Top Table performance meant that they were in a different building for most of the weekend, so there aren't any pictures of their games!

The pictures here are thumbnails: click on them to see a larger picture

Game one was Clive and John's first game with the Alans - literally!  Circumstances had conspired to prevent them getting any practice games before the competition.   Their opponents were Lee Sanders and John Hogan with Sciri, who went on to win the competition on 34 points.  Needless to say, they started out with a nice 10-0 win against John and Clive.  

There was not a lot of terrain: a river about two feet in on the Alan right, and a few gentle hills.  The Alans deployed with a large foot command on the right, knights slightly refused in the centre, and two light horse commands on the left. 

Game1_1.JPG (97354 bytes)
The Sciri deployed with knights centre and left, a Hun ally on the right, and a Dacian (?) ally in the rear.  The Dacian ally started the game unreliable, so the Alan light horse mobbed the Huns in an effort to break them, and hence induce the Dacians to change sides.  Unfortunately, this backfired badly when the Huns broke one of the Alan light horse commands, which made the Dacians reliable.... Game1_2.JPG (102158 bytes)
Here is a shot near the end of the battle, with the Sciri knights pushing into the mass of Alan lancers.  This accelerated the losses in the command, since second-rank elements were often swept away by the destruction of front-rank elements.  The large foot command was mostly holding its own, but had mounting casualties, and eventually gave way: coupled with the broken light horse and the losses from the knights, this was enough to break the army.  
At the end, the Sciri's Hun allies and left flank knights were both close to demoralisation, so the result was closer than the final score would indicate.  
Game1_3.JPG (192503 bytes)
Game two was against Alan Waller and Competition Organiser Eric Cruttenden with Hunnic.  
Terrain was minimal: a few gentle hills scattered around the field.  The Huns deployed warbands in the centre, with bows and knights outside of them, and a large light horse command in the rear on a hill.  
The Alan deployment was a mirror-image of the previous game: Foot on the left, knights in the centre, and two light horse commands on the right.  
Game2_1.JPG (110511 bytes)
The Alan knights and light horse move forward, to assault and skirmish with the Hunnic line, respectively.  
The Alan knight command, led by their C-in-C, was plagued by poor movement dice throughout the weekend: their first movement roll was 1 in three out of four games.
Game2_1a.JPG (75457 bytes)
Late on in the game: the Hunnic right flank knights are struggling against superior numbers of Alan knights, who are just about to charge their supporting archers.  Rain had just started, so the archers were disadvantaged, but John forgot to count it!  The archers still died, breaking the command: shortly afterwards, the central Hunnic warbands were struck in the flank by Alan lancers, and the resultant losses demoralised the army: 10-0 to the Alans. 

Alan and Eric went on to finish 34th, on 10 points

Game2_2.JPG (64649 bytes)
Day two, and game three versus John Holkham and Jim Nicholls  with Dacian.  
The terrain included a steep hill on the halfway line of the central sector, woods on the Dacian left, and marshes on the Alan left.  This left both sides with only limited places to deploy their knights.  
John and Jim's response to this was to deploy them in a single rank across the front of their infantry...
Game3_1.JPG (138799 bytes)
...whilst Clive and John put theirs in a big block on the opposite side of the steep hill in the centre (just visible in the upper right of this picture).  John and Jim were a bit dismayed to discover that the Alan infantry were deployed opposite their knights, ready to jump them if they tried to cross the marsh.  Worse, the knights were blocking the warband's path to the Alan infantry.  
The Alans sent forward skirmishers to generally hold things up and get in the way of the warband and knights whilst they redeployed their own knights...
Game3_2.JPG (155838 bytes)
...who promptly got in a mess, largely because of their inability to roll decent movement dice!   Eventually, John gave up trying to control them, and let them find their own targets, which proved much more successful.
Towards the end, the Dacians had two commands hovering on the edge of demoralisation but the Alans couldn't manage to kill anyone in the right commands.  The Dacian allied knights spent four turns only one element away from breaking, and had four elements in trouble on the final move: miraculously, they all survived, for a final score of 5-5.  

John and Jim finished 9th, with 24 points.

Game3_3.JPG (113325 bytes)

Game four, versus Barry & Derek Harman, with Alamanni.  

The terrain fell well for the Alamanni, with a river, plus several hills just where they would be most useful for a strong defensive deployment.  
The Alamanni deployed four deep superior warband in the centre, massed archers on the hill, and an Alan ally against the river, formed in column ready to storm down that flank.
Game4_1.JPG (137083 bytes)
The Alans lined up their knights to take it on, in a solid mass with light horse commands at either end, with the foot anchoring the line on a shallow hill on the right.  
The left flank light horse rushed up to the Alamanni's Alan ally, and caused a traffic jam by getting in the way of a column of light horse trying to cross the river.  The allies then complicated the situation by rolling one for movement, resulting in the uncontrollable column of knights bursting through their own light horse and the neighbouring infantry in their effort to get at John and Clive's light horse.  Then they rolled one for the combat...
A few turns later, Clive's seven element light horse command had demoralised the much larger allied command, for the loss of one of its own elements!
Game4_2.JPG (75335 bytes)
This is a picture from near the end.  The Alan lancers have crashed into the warband and archers, and are taking losses, especially from the archers.  However, the warband are also taking losses - four at a time.  
Very few commands can withstand this for long, and one of the warband commands broke: shortly afterward, the accumulation of casualties on the remaining commands brought the total to the half-way mark, and the army collapsed.  10-0 to the Alans.  

Barry & Derek finished 27th, with 15 points.
Game4_3.JPG (132330 bytes)
This was another really good Anderida weekend, with all games pleasant and enjoyable.  
Next year's theme is 1005 AD: any army from any book, provided it is dated 1005 AD. 

Clive and John are considering taking the Alans again...

 

This page was last updated on 12 January 2005