Open Days 2003

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On the weekend of September 6th/7th, PAW staged some Wargames Open Days at our regular venue, Blindman's Wood Scout HQ.  

Since this event was primarily intended as a "freebie" for PAW members, the only advertising was by word of mouth amongst members, but there were still between 25 and 40 wargamers present at different times of the weekend.   Here are a few pictures from the event.  Several people have promised more pictures: as they come in, I will update the page.  

The pictures here are thumbnails: click on them to see a larger picture

 

A general view of the hall.  There were about a dozen standard 6x4 tables set up here, plus a few more in the surrounding rooms. The weekend saw a huge range of games being played, although DBM dominated, probably because our annual DBM competition was running at the time.   HallView.JPG (252260 bytes)
An excellent set of Sci-Fi buildings, mostly scratch-built by Orlando Murrish.  This settlement was a feature in the BattleTech game that Orlando and Barry Giles ran for most of the weekend.   MechTown.JPG (219216 bytes)
A view of the action: burning vehicles and Mechs litter the landscape.  Mechs waded the stream in an effort to lose heat built up by heavy combat, but some of them found the damage they had taken let in the water... BTech.JPG (131907 bytes)
The club's World War One Air Warfare game, developed by member Kevin Shillito.  Different sized models represent aircraft at different heights, as though the players were looking down on them from above.  WWIAir.JPG (328190 bytes)
Martin Binn's New Kingdom Egyptians face off against John Soper's Sea Peoples.  A 25mm DBM game.  NKEvsSeaPeoples.JPG (132880 bytes)
Another view of the same game.  Both armies are very nicely painted, and the game attracted attention from spectators.   SeaPeoplesvsNKE.JPG (98581 bytes)
A splendid pair of obelisks, representing a built-up area, with the Egyptian baggage cowering behind them.  That's a genuine Egyptian banknote stretched between the obelisks... Obelisks.JPG (112052 bytes)
Part of an SF game, with aliens raiding a human world for slaves.   All the scenery was scratch-built, as were many of the vehicles.  Most of the figures were conversions, even if the 'conversion' was only an unexpected colour-scheme.   ASL.JPG (175135 bytes)
The Alien Slaver himself, alongside his personal grav-tank.  All of the models were the work of PAW Chairman Chris Wingate.   AlienSlaver.JPG (24215 bytes)

This page was last updated on 27 June 2006